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This editor (made in Godot Engine) lets You create various types of complex objects, using the E.N.T.I.T.Y system from my game - Exponaut.

Creating this system/tool has consumed so much of my time, that I wasn't really able to actually USE it to make stuff! But now maybe you might :3

The Entity Editor, allows You to edit a vast collection of object behaviors that don't negate eachother. Any "entity", be it a collectible, enemy, boss (a chain of entities that spawn eachother on death), box (a destructible entity spawner), projectile or special block, is technically the same object.

This allows You to create complex objects, at a very high speed, with minimal hardcoded behavior.

This system has been improved and isolated from my (still actively developed) game called "Exponaut": A nonlinearity, replayability and scoring based 2D platformer, filled with globally active mechanics, but severely lacking in terms of level design actually utilizing those aspects...

Feel free to message me on discord, if you have any questions in regards to this project, or the game (my name is "pawlogates").

You can also join the discord server (https://discord.gg/W3Xmky5Wue) to check how the project's development is going :)

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https://youtu.be/y-Jz11VCmZk?si=XVMPQgm09Xnd60f- An editor that You can use to create various types of complex objects, using the E.N.T.I.T.Y system from my game - Exponaut. Creating this system/tool has consumed so much of my time, that I wasn't really able to actually USE it to make stuff! But now maybe you might!

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